Race for the Checkered (2002)

ag.gameitem.AGID:
Playtime: 15
Min. Age: 8
Number of Players:
2 - 8
ag.gameitem.publisher:
Itsokay
Designers:
Leroy Pond,
Barbara Pond
Artists:
TJ White & Associates
Mechanics:
Dice Rolling,
Open Drafting
Beschreibung
This is a game with cards that have phrases that relate to car racing. The cards give and take away points during several races (rounds). The winning player has the most points at the conclusion of the racing season (agreed upon number of rounds).
Card draws determine racing team designation and order of play. The player begins a turn by rolling a custom die to determine how many "race" cards to draw. The player must immediately use or discard all cards drawn. There are rules that determine hierarchy among the cards. There are no choices to make, simply follow the card text and hierarchy rules.
The "Black Flag" card causes a player to miss two turns. The "Go Behind the Wall" card causes a player to immediately discard all cards until a "Return from Behind the Wall" card is drawn. It is a fact that in car racing the "Black Flag" causes a car to withdraw from the race for any number of reasons. And a car goes behind the wall when it requires more repair than is allowed in a pit stop. It is rare for a car to return to the race and some leagues do not allow a car to return to the race.
The game comes in an appropriately sized box that is sturdy with attractive graphics. There is a box insert for the components, the finger holds allow 1/3 of the cards to be removed. The cards are made from 90 Lb paper and have neither linen content nor plastic coating. The 1 inch custom die has images that are printed on the surface. The instruction booklet is in the list format without reference numbers and the order of the rules is not in relation to game play.
This is a game with cards that have phrases that relate to car racing. The cards give and take away points during several races (rounds). The winning player has the most points at the conclusion of the racing season (agreed upon number of rounds).
Card draws determine racing team designation and order of play. The player begins a turn by rolling a custom die to determine how many "race" cards to draw. The player must immediately use or discard all cards drawn. There are rules that determine hierarchy among the cards. There are no choices to make, simply follow the card text and hierarchy rules.
The "Black Flag" card causes a player to miss two turns. The "Go Behind the Wall" card causes a player to immediately discard all cards until a "Return from Behind the Wall" card is drawn. It is a fact that in car racing the "Black Flag" causes a car to withdraw from the race for any number of reasons. And a car goes behind the wall when it requires more repair than is allowed in a pit stop. It is rare for a car to return to the race and some leagues do not allow a car to return to the race.
The game comes in an appropriately sized box that is sturdy with attractive graphics. There is a box insert for the components, the finger holds allow 1/3 of the cards to be removed. The cards are made from 90 Lb paper and have neither linen content nor plastic coating. The 1 inch custom die has images that are printed on the surface. The instruction booklet is in the list format without reference numbers and the order of the rules is not in relation to game play.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-29 23:44:25.371